@using Indotalent.Features.Purchase.GoodsReceive.Cqrs @using MudBlazor @inject GoodsReceiveService GoodsReceiveService @inject ISnackbar Snackbar Product @foreach (var item in _lookup.Products) { @item.Name } Warehouse @foreach (var item in _lookup.Warehouses) { @item.Name } Movement Quantity Cancel @if (_processing) { Processing... } else { Add Transaction } @code { [CascadingParameter] IMudDialogInstance MudDialog { get; set; } = default!; [Parameter] public string GoodsReceiveId { get; set; } = string.Empty; private MudForm _form = default!; private CreateGoodsReceiveItemRequest _model = new() { Movement = 1 }; private GoodsReceiveLookupResponse _lookup = new(); private bool _processing = false; protected override async Task OnInitializedAsync() { var res = await GoodsReceiveService.GetGoodsReceiveLookupAsync(); if (res != null && res.IsSuccess) _lookup = res.Value ?? new(); _model.GoodsReceiveId = GoodsReceiveId; } private void Cancel() => MudDialog.Cancel(); private async Task Submit() { await _form.Validate(); if (!_form.IsValid) return; _processing = true; try { var response = await GoodsReceiveService.CreateGoodsReceiveItemAsync(_model); await Task.Delay(500); if (response != null && response.IsSuccess) { Snackbar.Add("Transaction added successfully", Severity.Success); MudDialog.Close(DialogResult.Ok(true)); } } finally { _processing = false; } } }